/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/*
 * Copyright (c) 2012-2022 Broadcom. All Rights Reserved. The term
 * "Broadcom" refers to Broadcom Inc. and/or its subsidiaries.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 */

/*
 * svga3d_cmd.h --
 *
 *    SVGA 3d hardware cmd definitions
 */

#ifndef _SVGA3D_CMD_H_
#define _SVGA3D_CMD_H_

#include "svga3d_limits.h"
#include "svga3d_types.h"
#include "svga_reg.h"

typedef enum SVGAFifo3dCmdId {
   SVGA_3D_CMD_LEGACY_BASE = 1000,
   SVGA_3D_CMD_BASE = 1040,

   SVGA_3D_CMD_SURFACE_DEFINE = 1040,
   SVGA_3D_CMD_SURFACE_DESTROY = 1041,
   SVGA_3D_CMD_SURFACE_COPY = 1042,
   SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
   SVGA_3D_CMD_SURFACE_DMA = 1044,
   SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
   SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
   SVGA_3D_CMD_SETTRANSFORM = 1047,
   SVGA_3D_CMD_SETZRANGE = 1048,
   SVGA_3D_CMD_SETRENDERSTATE = 1049,
   SVGA_3D_CMD_SETRENDERTARGET = 1050,
   SVGA_3D_CMD_SETTEXTURESTATE = 1051,
   SVGA_3D_CMD_SETMATERIAL = 1052,
   SVGA_3D_CMD_SETLIGHTDATA = 1053,
   SVGA_3D_CMD_SETLIGHTENABLED = 1054,
   SVGA_3D_CMD_SETVIEWPORT = 1055,
   SVGA_3D_CMD_SETCLIPPLANE = 1056,
   SVGA_3D_CMD_CLEAR = 1057,
   SVGA_3D_CMD_PRESENT = 1058,
   SVGA_3D_CMD_SHADER_DEFINE = 1059,
   SVGA_3D_CMD_SHADER_DESTROY = 1060,
   SVGA_3D_CMD_SET_SHADER = 1061,
   SVGA_3D_CMD_SET_SHADER_CONST = 1062,
   SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
   SVGA_3D_CMD_SETSCISSORRECT = 1064,
   SVGA_3D_CMD_BEGIN_QUERY = 1065,
   SVGA_3D_CMD_END_QUERY = 1066,
   SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
   SVGA_3D_CMD_PRESENT_READBACK = 1068,
   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
   SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
   SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
   SVGA_3D_CMD_DEAD4 = 1072,
   SVGA_3D_CMD_DEAD5 = 1073,
   SVGA_3D_CMD_DEAD6 = 1074,
   SVGA_3D_CMD_DEAD7 = 1075,
   SVGA_3D_CMD_DEAD8 = 1076,
   SVGA_3D_CMD_DEAD9 = 1077,
   SVGA_3D_CMD_DEAD10 = 1078,
   SVGA_3D_CMD_DEAD11 = 1079,
   SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
   SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
   SVGA_3D_CMD_SCREEN_DMA = 1082,
   SVGA_3D_CMD_DEAD1 = 1083,
   SVGA_3D_CMD_DEAD2 = 1084,

   SVGA_3D_CMD_DEAD12 = 1085,
   SVGA_3D_CMD_DEAD13 = 1086,
   SVGA_3D_CMD_DEAD14 = 1087,
   SVGA_3D_CMD_DEAD15 = 1088,
   SVGA_3D_CMD_DEAD16 = 1089,
   SVGA_3D_CMD_DEAD17 = 1090,

   SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
   SVGA_3D_CMD_READBACK_OTABLE = 1092,

   SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
   SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
   SVGA_3D_CMD_DEAD3 = 1095,
   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,

   SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
   SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
   SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
   SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
   SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
   SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
   SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
   SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
   SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
   SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,

   SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
   SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
   SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
   SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,

   SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
   SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
   SVGA_3D_CMD_BIND_GB_SHADER = 1114,

   SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,

   SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
   SVGA_3D_CMD_END_GB_QUERY = 1117,
   SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,

   SVGA_3D_CMD_NOP = 1119,

   SVGA_3D_CMD_ENABLE_GART = 1120,
   SVGA_3D_CMD_DISABLE_GART = 1121,
   SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
   SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,

   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
   SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,

   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,

   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,

   SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
   SVGA_3D_CMD_GB_MOB_FENCE = 1133,
   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
   SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
   SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
   SVGA_3D_CMD_NOP_ERROR = 1137,

   SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
   SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
   SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
   SVGA_3D_CMD_DRAW = 1141,
   SVGA_3D_CMD_DRAW_INDEXED = 1142,

   SVGA_3D_CMD_DX_MIN = 1143,
   SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
   SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
   SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
   SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
   SVGA_3D_CMD_DX_SET_SHADER = 1150,
   SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
   SVGA_3D_CMD_DX_DRAW = 1152,
   SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
   SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
   SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
   SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
   SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
   SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
   SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
   SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
   SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
   SVGA_3D_CMD_DX_BIND_QUERY = 1167,
   SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
   SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
   SVGA_3D_CMD_DX_END_QUERY = 1170,
   SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
   SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
   SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
   SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
   SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
   SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
   SVGA_3D_CMD_DX_PRED_COPY = 1179,
   SVGA_3D_CMD_DX_PRESENTBLT = 1180,
   SVGA_3D_CMD_DX_GENMIPS = 1181,
   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
   SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
   SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
   SVGA_3D_CMD_DX_BIND_SHADER = 1203,
   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
   SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
   SVGA_3D_CMD_DX_SET_COTABLE = 1207,
   SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
   SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
   SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
   SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
   SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
   SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
   SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
   SVGA_3D_CMD_DX_HINT = 1218,
   SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
   SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
   SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
   SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,

   SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
   SVGA_3D_CMD_DX_MAX = 1227,

   SVGA_3D_CMD_SCREEN_COPY = 1227,

   SVGA_3D_CMD_RESERVED1 = 1228,
   SVGA_3D_CMD_RESERVED2 = 1229,
   SVGA_3D_CMD_RESERVED3 = 1230,
   SVGA_3D_CMD_RESERVED4 = 1231,
   SVGA_3D_CMD_RESERVED5 = 1232,
   SVGA_3D_CMD_RESERVED6 = 1233,
   SVGA_3D_CMD_RESERVED7 = 1234,
   SVGA_3D_CMD_RESERVED8 = 1235,

   SVGA_3D_CMD_GROW_OTABLE = 1236,
   SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
   SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,

   SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,

   SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
   SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
   SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
   SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
   SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,

   SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
   SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
   SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
   SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
   SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
   SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,

   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
   SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
   SVGA_3D_CMD_DX_DISPATCH = 1253,
   SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,

   SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
   SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
   SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
   SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,

   SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
   SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
   SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
   SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
   SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,

   SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,

   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,

   SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
   SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
   SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,

   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
   SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
   SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
   SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
   SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,

   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,

   SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
   SVGA_3D_CMD_DX_STAGING_COPY = 1282,
   SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
   SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
   SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
   SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
   SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
   SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,

   SVGA_3D_CMD_MAX = 1304,
   SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;

#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)

#pragma pack(push, 1)
typedef struct {
   uint32 id;
   uint32 size;
} SVGA3dCmdHeader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 numMipLevels;
} SVGA3dSurfaceFace;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
   SVGA3dSurface1Flags surfaceFlags;
   SVGA3dSurfaceFormat format;

   SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];

} SVGA3dCmdDefineSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
   SVGA3dSurface1Flags surfaceFlags;
   SVGA3dSurfaceFormat format;

   SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
   uint32 multisampleCount;
   SVGA3dTextureFilter autogenFilter;

} SVGA3dCmdDefineSurface_v2;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
} SVGA3dCmdDestroySurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
} SVGA3dCmdDefineContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
} SVGA3dCmdDestroyContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dClearFlag clearFlag;
   uint32 color;
   float depth;
   uint32 stencil;

} SVGA3dCmdClear;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dLightType type;
   SVGA3dBool inWorldSpace;
   float diffuse[4];
   float specular[4];
   float ambient[4];
   float position[4];
   float direction[4];
   float range;
   float falloff;
   float attenuation0;
   float attenuation1;
   float attenuation2;
   float theta;
   float phi;
} SVGA3dLightData;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;

} SVGA3dCmdPresent;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dRenderStateName state;
   union {
      uint32 uintValue;
      float floatValue;
   };
} SVGA3dRenderState;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;

} SVGA3dCmdSetRenderState;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dRenderTargetType type;
   SVGA3dSurfaceImageId target;
} SVGA3dCmdSetRenderTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dest;

} SVGA3dCmdSurfaceCopy;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dSurfaceImageId surface;
   SVGA3dCopyBox box;
} SVGA3dCmdIntraSurfaceCopy;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 srcSid;
   uint32 destSid;
} SVGA3dCmdWholeSurfaceCopy;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dest;
   SVGA3dBox boxSrc;
   SVGA3dBox boxDest;
} SVGA3dCmdSurfaceStretchBltNonMSToMS;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dest;
   SVGA3dBox boxSrc;
   SVGA3dBox boxDest;
   SVGA3dStretchBltMode mode;
} SVGA3dCmdSurfaceStretchBlt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {

   uint32 discard : 1;

   uint32 unsynchronized : 1;

   uint32 reserved : 30;
} SVGA3dSurfaceDMAFlags;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGAGuestImage guest;
   SVGA3dSurfaceImageId host;
   SVGA3dTransferType transfer;

} SVGA3dCmdSurfaceDMA;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 suffixSize;

   uint32 maximumOffset;

   SVGA3dSurfaceDMAFlags flags;
} SVGA3dCmdSurfaceDMASuffix;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {

   uint32 first;
   uint32 last;
} SVGA3dArrayRangeHint;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {

   uint32 surfaceId;
   uint32 offset;
   uint32 stride;
} SVGA3dArray;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {

   SVGA3dDeclType type;
   SVGA3dDeclMethod method;
   SVGA3dDeclUsage usage;
   uint32 usageIndex;
} SVGA3dVertexArrayIdentity;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dVertexDecl {
   SVGA3dVertexArrayIdentity identity;
   SVGA3dArray array;
   SVGA3dArrayRangeHint rangeHint;
} SVGA3dVertexDecl;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dPrimitiveRange {

   SVGA3dPrimitiveType primType;
   uint32 primitiveCount;

   SVGA3dArray indexArray;
   uint32 indexWidth;

   int32 indexBias;
} SVGA3dPrimitiveRange;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 numVertexDecls;
   uint32 numRanges;

} SVGA3dCmdDrawPrimitives;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;

   uint32 primitiveCount;
   uint32 startVertexLocation;

   uint8 primitiveType;
   uint8 padding[3];
} SVGA3dCmdDraw;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;

   uint8 primitiveType;

   uint32 indexBufferSid;
   uint32 indexBufferOffset;

   uint8 indexBufferStride;

   int32 baseVertexLocation;

   uint32 primitiveCount;
   uint32 pad0;
   uint16 pad1;
} SVGA3dCmdDrawIndexed;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {

   uint16 streamOffset;
   uint8 stream;
   uint8 type;
   uint8 method;
   uint8 usage;
   uint8 usageIndex;
   uint8 padding;

} SVGA3dVertexElement;
#pragma pack(pop)

#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;

   uint32 numElements;

} SVGA3dCmdSetVertexDecls;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
   uint32 stride;
   uint32 offset;
} SVGA3dVertexStream;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;

   uint32 numStreams;

} SVGA3dCmdSetVertexStreams;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 numDivisors;
} SVGA3dCmdSetVertexDivisors;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 stage;
   SVGA3dTextureStateName name;
   union {
      uint32 value;
      float floatValue;
   };
} SVGA3dTextureState;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;

} SVGA3dCmdSetTextureState;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dTransformType type;
   float matrix[16];
} SVGA3dCmdSetTransform;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   float min;
   float max;
} SVGA3dZRange;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dZRange zRange;
} SVGA3dCmdSetZRange;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   float diffuse[4];
   float ambient[4];
   float specular[4];
   float emissive[4];
   float shininess;
} SVGA3dMaterial;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dFace face;
   SVGA3dMaterial material;
} SVGA3dCmdSetMaterial;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 index;
   SVGA3dLightData data;
} SVGA3dCmdSetLightData;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 index;
   uint32 enabled;
} SVGA3dCmdSetLightEnabled;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dRect rect;
} SVGA3dCmdSetViewport;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dRect rect;
} SVGA3dCmdSetScissorRect;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 index;
   float plane[4];
} SVGA3dCmdSetClipPlane;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 shid;
   SVGA3dShaderType type;

} SVGA3dCmdDefineShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 shid;
   SVGA3dShaderType type;
} SVGA3dCmdDestroyShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 reg;
   SVGA3dShaderType type;
   SVGA3dShaderConstType ctype;
   uint32 values[4];

} SVGA3dCmdSetShaderConst;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dShaderType type;
   uint32 shid;
} SVGA3dCmdSetShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dQueryType type;
} SVGA3dCmdBeginQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dQueryType type;
   SVGAGuestPtr guestResult;
} SVGA3dCmdEndQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dQueryType type;
   SVGAGuestPtr guestResult;
} SVGA3dCmdWaitForQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 totalSize;
   SVGA3dQueryState state;
   union {
      uint32 result32;
      uint32 queryCookie;
   };
} SVGA3dQueryResult;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dSurfaceImageId srcImage;
   SVGASignedRect srcRect;
   uint32 destScreenId;
   SVGASignedRect destRect;

} SVGA3dCmdBlitSurfaceToScreen;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
   SVGA3dTextureFilter filter;
} SVGA3dCmdGenerateMipmaps;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
} SVGA3dCmdActivateSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
} SVGA3dCmdDeactivateSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdScreenDMA {
   uint32 screenId;
   SVGAGuestImage refBuffer;
   SVGAGuestImage destBuffer;
   SVGAGuestImage changeMap;
} SVGA3dCmdScreenDMA;
#pragma pack(pop)

#define SVGA3D_LOTRANSBLT_HONORALPHA    (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORX     (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORY     (0x02)
#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsBitBlt {

   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dst;
   SVGA3dLogicOp logicOp;
   SVGA3dLogicOpRop3 logicOpRop3;

} SVGA3dCmdLogicOpsBitBlt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsTransBlt {

   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dst;
   uint32 color;
   uint32 flags;
   SVGA3dBox srcBox;
   SVGA3dSignedBox dstBox;
   SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsTransBlt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsStretchBlt {

   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dst;
   uint16 mode;
   uint16 flags;
   SVGA3dBox srcBox;
   SVGA3dSignedBox dstBox;
   SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsStretchBlt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsColorFill {

   SVGA3dSurfaceImageId dst;
   uint32 color;
   SVGA3dLogicOp logicOp;
   SVGA3dLogicOpRop3 logicOpRop3;

} SVGA3dCmdLogicOpsColorFill;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsAlphaBlend {

   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dst;
   uint32 alphaVal;
   uint32 flags;
   SVGA3dBox srcBox;
   SVGA3dSignedBox dstBox;
   SVGA3dBox clipBox;
} SVGA3dCmdLogicOpsAlphaBlend;
#pragma pack(pop)

#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF

#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16

#pragma pack(push, 1)
typedef struct SVGA3dCmdLogicOpsClearTypeBlend {

   SVGA3dSurfaceImageId tmp;
   SVGA3dSurfaceImageId dst;
   SVGA3dSurfaceImageId gammaSurf;
   SVGA3dSurfaceImageId alphaSurf;
   uint32 gamma;
   uint32 color;
   uint32 color2;
   int32 alphaOffsetX;
   int32 alphaOffsetY;

} SVGA3dCmdLogicOpsClearTypeBlend;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGAMobFormat ptDepth;
   uint32 sizeInBytes;
   PPN64 base;
} SVGAOTableMobEntry;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dSurfaceFormat format;
   SVGA3dSurface1Flags surface1Flags;
   uint32 numMipLevels;
   uint32 multisampleCount;
   SVGA3dTextureFilter autogenFilter;
   SVGA3dSize size;
   SVGAMobId mobid;
   uint32 arraySize;
   uint32 mobPitch;
   SVGA3dSurface2Flags surface2Flags;
   uint8 multisamplePattern;
   uint8 qualityLevel;
   uint16 bufferByteStride;
   float minLOD;
   uint32 pad0[2];
} SVGAOTableSurfaceEntry;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGAMobId mobid;
} SVGAOTableContextEntry;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGA3dShaderType type;
   uint32 sizeInBytes;
   uint32 offsetInBytes;
   SVGAMobId mobid;
} SVGAOTableShaderEntry;
#pragma pack(pop)

#define SVGA_STFLAG_PRIMARY  (1 << 0)
#define SVGA_STFLAG_RESERVED (1 << 1)
typedef uint32 SVGAScreenTargetFlags;

#pragma pack(push, 1)
typedef struct {
   SVGA3dSurfaceImageId image;
   uint32 width;
   uint32 height;
   int32 xRoot;
   int32 yRoot;
   SVGAScreenTargetFlags flags;
   uint32 dpi;
   uint32 pad[7];
} SVGAOTableScreenTargetEntry;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   float value[4];
} SVGA3dShaderConstFloat;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   int32 value[4];
} SVGA3dShaderConstInt;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 value;
} SVGA3dShaderConstBool;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint16 streamOffset;
   uint8 stream;
   uint8 type;
   uint8 methodUsage;
   uint8 usageIndex;
} SVGAGBVertexElement;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
   uint16 stride;
   uint32 offset;
} SVGAGBVertexStream;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
   SVGA3dRect viewport;
   SVGA3dRect scissorRect;
   SVGA3dZRange zRange;

   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
   SVGAGBVertexElement decl1[4];

   uint32 renderStates[SVGA3D_RS_MAX];
   SVGAGBVertexElement decl2[18];
   uint32 pad0[2];

   struct {
      SVGA3dFace face;
      SVGA3dMaterial material;
   } material;

   float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
   float matrices[SVGA3D_TRANSFORM_MAX][16];

   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];

   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
   SVGAGBVertexElement decl3[10];
   uint32 pad1[3];

   uint32 occQueryActive;
   uint32 occQueryValue;

   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
   uint16 pShaderBValues;
   uint16 vShaderBValues;

   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
   uint32 numVertexDecls;
   uint32 numVertexStreams;
   uint32 numVertexDivisors;
   uint32 pad2[30];

   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];

   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
} SVGAGBContextData;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGAOTableType type;
   PPN32 baseAddress;
   uint32 sizeInBytes;
   uint32 validSizeInBytes;
   SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGAOTableType type;
   PPN64 baseAddress;
   uint32 sizeInBytes;
   uint32 validSizeInBytes;
   SVGAMobFormat ptDepth;
} SVGA3dCmdSetOTableBase64;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGAOTableType type;
   PPN64 baseAddress;
   uint32 sizeInBytes;
   uint32 validSizeInBytes;
   SVGAMobFormat ptDepth;
} SVGA3dCmdGrowOTable;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGAOTableType type;
} SVGA3dCmdReadbackOTable;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBMob {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN32 base;
   uint32 sizeInBytes;
} SVGA3dCmdDefineGBMob;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBMob {
   SVGAMobId mobid;
} SVGA3dCmdDestroyGBMob;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBMob64 {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN64 base;
   uint32 sizeInBytes;
} SVGA3dCmdDefineGBMob64;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdRedefineGBMob64 {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN64 base;
   uint32 sizeInBytes;
} SVGA3dCmdRedefineGBMob64;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBMobMapping {
   SVGAMobId mobid;
} SVGA3dCmdUpdateGBMobMapping;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface {
   uint32 sid;
   SVGA3dSurface1Flags surfaceFlags;
   SVGA3dSurfaceFormat format;
   uint32 numMipLevels;
   uint32 multisampleCount;
   SVGA3dTextureFilter autogenFilter;
   SVGA3dSize size;
} SVGA3dCmdDefineGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v2 {
   uint32 sid;
   SVGA3dSurface1Flags surfaceFlags;
   SVGA3dSurfaceFormat format;
   uint32 numMipLevels;
   uint32 multisampleCount;
   SVGA3dTextureFilter autogenFilter;
   SVGA3dSize size;
   uint32 arraySize;
   uint32 pad;
} SVGA3dCmdDefineGBSurface_v2;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v3 {
   uint32 sid;
   SVGA3dSurfaceAllFlags surfaceFlags;
   SVGA3dSurfaceFormat format;
   uint32 numMipLevels;
   uint32 multisampleCount;
   SVGA3dMSPattern multisamplePattern;
   SVGA3dMSQualityLevel qualityLevel;
   SVGA3dTextureFilter autogenFilter;
   SVGA3dSize size;
   uint32 arraySize;
} SVGA3dCmdDefineGBSurface_v3;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBSurface_v4 {
   uint32 sid;
   SVGA3dSurfaceAllFlags surfaceFlags;
   SVGA3dSurfaceFormat format;
   uint32 numMipLevels;
   uint32 multisampleCount;
   SVGA3dMSPattern multisamplePattern;
   SVGA3dMSQualityLevel qualityLevel;
   SVGA3dTextureFilter autogenFilter;
   SVGA3dSize size;
   uint32 arraySize;
   uint32 bufferByteStride;
} SVGA3dCmdDefineGBSurface_v4;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBSurface {
   uint32 sid;
} SVGA3dCmdDestroyGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBSurface {
   uint32 sid;
   SVGAMobId mobid;
} SVGA3dCmdBindGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
   uint32 sid;
   SVGAMobId mobid;
   uint32 baseLevelPitch;
} SVGA3dCmdBindGBSurfaceWithPitch;
#pragma pack(pop)

#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)

#pragma pack(push, 1)
typedef struct SVGA3dCmdCondBindGBSurface {
   uint32 sid;
   SVGAMobId testMobid;
   SVGAMobId mobid;
   uint32 flags;
} SVGA3dCmdCondBindGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBImage {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
} SVGA3dCmdUpdateGBImage;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdUpdateGBSurface {
   uint32 sid;
} SVGA3dCmdUpdateGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBImage {
   SVGA3dSurfaceImageId image;
} SVGA3dCmdReadbackGBImage;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBSurface {
   uint32 sid;
} SVGA3dCmdReadbackGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBImagePartial {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
   uint32 invertBox;
} SVGA3dCmdReadbackGBImagePartial;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBImage {
   SVGA3dSurfaceImageId image;
} SVGA3dCmdInvalidateGBImage;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBSurface {
   uint32 sid;
} SVGA3dCmdInvalidateGBSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBImagePartial {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
   uint32 invertBox;
} SVGA3dCmdInvalidateGBImagePartial;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBContext {
   uint32 cid;
} SVGA3dCmdDefineGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBContext {
   uint32 cid;
} SVGA3dCmdDestroyGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBContext {
   uint32 cid;
   SVGAMobId mobid;
   uint32 validContents;
} SVGA3dCmdBindGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdReadbackGBContext {
   uint32 cid;
} SVGA3dCmdReadbackGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdInvalidateGBContext {
   uint32 cid;
} SVGA3dCmdInvalidateGBContext;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDefineGBShader {
   uint32 shid;
   SVGA3dShaderType type;
   uint32 sizeInBytes;
} SVGA3dCmdDefineGBShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdBindGBShader {
   uint32 shid;
   SVGAMobId mobid;
   uint32 offsetInBytes;
} SVGA3dCmdBindGBShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdDestroyGBShader {
   uint32 shid;
} SVGA3dCmdDestroyGBShader;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   uint32 regStart;
   SVGA3dShaderType shaderType;
   SVGA3dShaderConstType constType;

} SVGA3dCmdSetGBShaderConstInline;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dQueryType type;
} SVGA3dCmdBeginGBQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dQueryType type;
   SVGAMobId mobid;
   uint32 offset;
} SVGA3dCmdEndGBQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 cid;
   SVGA3dQueryType type;
   SVGAMobId mobid;
   uint32 offset;
} SVGA3dCmdWaitForGBQuery;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGAMobId mobid;
   uint32 mustBeZero;
   uint32 initialized;
} SVGA3dCmdEnableGart;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   SVGAMobId mobid;
   uint32 gartOffset;
} SVGA3dCmdMapMobIntoGart;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 gartOffset;
   uint32 numPages;
} SVGA3dCmdUnmapGartRange;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 stid;
   uint32 width;
   uint32 height;
   int32 xRoot;
   int32 yRoot;
   SVGAScreenTargetFlags flags;

   uint32 dpi;
} SVGA3dCmdDefineGBScreenTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 stid;
} SVGA3dCmdDestroyGBScreenTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 stid;
   SVGA3dSurfaceImageId image;
} SVGA3dCmdBindGBScreenTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 stid;
   SVGA3dRect rect;
} SVGA3dCmdUpdateGBScreenTarget;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 stid;
   SVGA3dRect rect;
   SVGA3dFrameUpdateType type;
} SVGA3dCmdUpdateGBScreenTarget_v2;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 stid;
   SVGA3dRect rect;
   SVGA3dFrameUpdateType type;
   SVGAUnsignedPoint srcPoint;
} SVGA3dCmdUpdateGBScreenTargetMove;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct SVGA3dCmdGBScreenDMA {
   uint32 screenId;
   uint32 dead;
   SVGAMobId destMobID;
   uint32 destPitch;
   SVGAMobId changeMapMobID;
} SVGA3dCmdGBScreenDMA;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 value;
   uint32 mobId;
   uint32 mobOffset;
} SVGA3dCmdGBMobFence;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 stid;
   SVGA3dSurfaceImageId dest;

   uint32 statusMobId;
   uint32 statusMobOffset;

   uint32 mustBeInvalidId;
   uint32 mustBeZero;
} SVGA3dCmdScreenCopy;
#pragma pack(pop)

#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
} SVGA3dCmdWriteZeroSurface;
#pragma pack(pop)

#pragma pack(push, 1)
typedef struct {
   uint32 sid;
} SVGA3dCmdUpdateZeroSurface;
#pragma pack(pop)

#endif
